Design Goals

#meta

Rules aimed towards Equal Opportunity

The core goal of this game is that every character should have equal opportunity for play regardless of their stats. Stats are not a measure of importance — they are a direction. Each set of stats directs a character toward one of the three main facets of the game:

Note that even being weak in a facet grants play in bartering for what you need with what you have.

Setting with Many Openings

The setting is designed to produce a fractured and dynamic political landscape. Many characters should be able to be activated by the same event, each pulling on a different thread and in the direction of their loyalties.

This serves two purposes:

  1. It lets players and Storytellers collaborate in spreading play fairly across the whole table without sacrificing immersion.
  2. It makes the world feel alive and reactive, where power is genuinely contested and no single approach dominates.

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