Combat

#index #rules

Combat is structured into Combat Rounds, where each round allows each side to act in order of Initiative.

To understand this you should be familiar with the base concepts of:

Combat is a true battle where characters deal damage to each other, for non-lethal contests instead refer to the Duel rules which cover such cases better.

Initiative

To decide an initiative order use the following rules in order:

There is no bonus damage dealt on surprise attacks, Initiative is deemed a large enough advantage.

Combat Rounds

When your turn comes up in a round you can move once and do one of the following:

Melee damage

Melee damage = (Physical Ability + Weapon Bonus (if any)) / 3 (round down) + level of Potence

Ranged damage

Close range damage

Weapon damage * 2

Long range damage

Weapon damage * 1


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