Powers of the Blood
Inherent
These are the powers all kindred possess and instinctively know how to use.
The Kiss
Though it is possible to violently bite or cut a victim and drink from the wound most kindred prefer to use the more discrete Kiss. With intent and a careful bite the victim feels pleasure rather than pain from the bite, and the wound furthermore seals itself without trace afterwards allowing the victim to be blissfully ignorant of what happened. The pleasant sensation only affects mundane creatures and kindred with less Blood Potency than the one biting.
Blush of Life
At an ongoing cost of vitae you can be indistinguishable from humans. While active your body has all natural functions of the human body one would expect, you can even eat and drink as though human (but anything but blood will be violently ejected when Blush of Life ends).
Taste for Blood
You can discern a lot from a droplet of blood:
- If animal, human or supernatural.
- If you are familiar with it, the clan it came from.
- How "stale" it is.
- If it is closely connected to another droplet of blood you've tasted.
Strike out with the Beast
Via a corresponding act you can push your beast upon a victim, affecting their mind with its primal urges. You can choose which bestial aspect to project from the following:
- Bestial, threaten or challenge them aggressively while your beast forces them to think in terms of fight or flight.
- Impulsive, offer or encourage them to something while your beast makes them want to act quickly and think less of consequences.
- Competitive, challenge their skill or honor while your beast encourages them to prove themselves and show off.
On kindred this manifests as a push in that direction, for humans it rises to a compulsion.