Influences
Influences represent the old contracts, well-placed friends, and blackmail-worthy secrets that vampires accumulate over time. They are used to make things happen in mortal society: either immediately, or set up to generate returns in the future.
Influences can be acquired in two ways:
- Purchased directly with XP
- Constructed as Investments, limited by Organizational Ability
The mechanical rules for spending and constructing influences are in the influence system.
Pages in this category:
- criminal
- culture
- faith
- finance
- healthcare
- high-society
- industry
- law
- low-society
- media
- occult
- on-call
- police
- politics
- technology
- transport
- university