Character Description
To have a character that is nice to LARP you need more than a character sheet, most of the time you don't even need any stats at all. Instead what you need is character, something that is described in the character description.
Make sure your document begins with the Off game and Plot hooks sections to make it easier for the storytellers to access those sections when planning the LARP and plots therein.
Off game
Your LARP goal
What is your goal with this character? What style of play do you seek?
Character's LARP goal
Considering the setting of the LARP, why is this character here and what are they trying to achieve?
Appearance
How will the character's personality and background show in their clothes, makeup etc.? How will you dress up to get into character?
Concept
A one-sentence description of what the character is.
Plot hooks
Fears
The beast enhances both fear and anger, so a strong discomfort may well turn into a full phobia. You should choose one or two fears for the character.
Secrets
Vampiric life is inherently immoral and quite impulsive, every character has done something they regret and usually several things that could be a real problem for them if revealed. Remember that these secrets may not even be known to the character as they can relate to consequences they never themselves heard of.
Connections
What connections does this character have to other notable characters? Could it help them stay aware of political movements, or to make moves of their own?
You are encouraged to create and position NPCs for your character to have a connection to, just check with the Storytellers so they fit nicely into the world.
Events
Any notable events that the character has experienced. Perhaps they were traumatic and have left a mark, or perhaps they played a key role and may be recognized for their part.
Feel free to speak to the Storytellers to hash out some notable in-game events.
Free-text
The following questions are things we recommend to include in a character's background, but not all of them will be applicable for every character and many characters will have more relevant background information to add. For this reason you are recommended to write and structure this part of each character's description freely and use the following questions for inspiration.
Philosophy
Goal
Most stable kindred have some kind of goal in their existence, some ideal they are fighting to uphold or something they want and are working to attain. Characters without a goal who are just striving for short-term survival are valid, but are likely to be struggling until they find purpose.
Flaw
A lot of play is gained from having an integral flaw, a weakness or even obsession that the character must balance against their goals and morals. Add one to your character even if you don't intend to play much on it, even when fully controlled and hidden it gives a lot of nuance.
Ethics
Consider the ethics and morals the character subscribes to. Do they match the norms of their clan and/or covenant?
The kindred condition
What does the character think about being a vampire? What do they think of other vampires?
Humanity
What does the character think about humanity? Do they consider themselves human? Are humans inferior?
Chronology
Mortal Life
Who were they when they were mortal, what did they loose when they were turned? How do they feel about that?
The Embrace
How were they turned? Did they meet their sire, how was their relationship? Note that the embrace is generally traumatic due to the extreme pain of the transformation, irreversibility of it and that most will hunger frenzy immediately after and often kill someone.
Fledgelinghood
The first years after embrace are often confusing, how did your character endure them? Did they have support from a mentor?